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The Henderson Summer Ultimate League will use the Official Rules of Ultimate 10th Edition published by the 2002 Ultimate Players Association. In addition, under the provisions of sections I-C and I-D, the following rules modifications are hereby made.
  1. Minimum players
  1. Each team captain will field a team of at least seven players, and identify those players to the opposing team captain before the published game start time.
  2. If one team (Team A) has seven players, and the other team (Team B) has only six of fewer players, then the captain of Team A has the choice to accept or decline a team penalty. Declining the penalty amounts to agreeing to play with fewer players to match the number of available players of Team B. If the captain of Team A accepts the penalty, then the captain of Team B has the choice of taking a two-point penalty for each player his or her team is short, or playing with fewer players than Team A. For example, if Team A has seven players and Team B has five players, and the captain of Team A accepts the penalty, then the captain of Team B can either play a five on seven game, or ?spot? Team A four points and play a five on five game.
  3. If both teams are short with the same amount of players, then the game will begin with fewer players or, if both captains agree, the start may be delayed up to 15 minutes to await late arrivals. If both teams are short, but not with the same amount, rule 1-b) applies with a reduced total. For example, if Team A has six players and Team B has five players, and the captain of Team A accepts the penalty, then the captain of Team B can either play a five on six game, or ?spot? Team A two points and play a five on five game.
  4. If additional Team B players arrive after the published start time, and Team A declined the penalty, then the captain of Team A has the choice to continue the game with the reduced number of players, or allow an increase at a subsequent time of a "Dead Disc" as defined in II-M-3. If Team A had accepted the penalty, then that choice goes to the captain of Team B. Points (spotted) for missing players will remain.
  5. If a player or players must leave the game after the start, then similar rules apply. A ?spirit of the game? exception may be made in the case of injury.
  1. Hack Rule (only allowed with seven players on both teams)
  1. If both coaches agree to play by "the hack rule" prior to the first pull of the game, then a score will count for two points if each player on the scoring team had established possession of the disc as defined in II-K after the last change of team possession. The player executing a ?greatest? pass is considered to have had possession under this rule.
  2. The Hack Rule is only in effect when playing with fourteen players, as defined in II-J. If teams drop to less than seven players per team, the Hack Rule is not in effect until the teams return to full strength.

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